Extrasmus

Production details :
2024
Unity (C#)
A school project
2 Weeks
8 people
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3 Artists
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3 Designers
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2 Programmers
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The pitch :
In Extrasmus, a love oriented visual novel, you are an exchange student on their first day in an extraterrestrial school. You want to try and fit in with all these students but your human pheromones makes everyone fall madly in love with you (and want to eat you) !
You will have to try to socialize with students while avoiding to make them love/hate you too much by choosing the right dialogues.
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My role :
Tool Programmer
I took care of the tools of this project, which required planning and thinking about the structure of the whole system.
The dialogue system
To allow the game designers to create dialogue trees and options with an easy to use interface, I worked on adapting a unity node editor system to create and link dialogues.
It was a new experience to discover a complete system and to use it for a new project which made me realise I want to gain more experience on repurposing code in a new way.

