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Office Hours

 

Production details :

2025
Unity (C#)
Final Year Project
3 Months (October - December)
Team of 11 developpers
  • 1 Producer
  • 3 Artists
  • 3 Designers
  • 2 Programmers
OH_Poster.jpg

Project Context :

Our Final Year Project goal was to develop a vertical slice of a game that we would release on Steam for purchase. Our team proceeded to make a point & click action novel game (another one).

Pitch :

Sort forms, get to know your mysterious new collegues & unravel mysteries they're trying to cover up as you step in to replace the previous RH at this mysterious pharmaceutical company.

OH_NewDay.png
OH_Connor.png
OH_Abi.png
OH_Computer.png
OH_Rosa.png

My role :

Tool Programmer
 

We were only 2 programmers on this project, which meant we were the bottleneck of the production pipeline. In order to ease the process of testing features and implementing them I reused some scripts and tools from our previous project. This allowed us to put more time into the more complex systems of this game, like the computer or each shift's data.

Tweakable Systems
 

Since we had little time for prototyping and we needed to test features and choose what would be the game loop as quickly as possible, I decided to make each feature I worked on really versatile, through many parameters for the designers to tweak as well as recyclable code that I could modify quickly in order to adapt it to our needs.

What I Learned

This project was a good way for me to improve my ability to deliver a feature for testing quickly and make my scripts as tweakable as possible.

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